| Term |
Description |
| Abstraction |
The difference between what we as human beings do when interacting with hardware of software and what the software/hardware actually does |
| Bandwidth |
the largest possible number of bits that can flow into a computer (that is what you pay your ISP for. It isn't *necessarily* the exact number of bits that make it into your computer however) |
| Bit-rate |
the actual number of bits moving through the wire or through the air to your computer |
| Buffering |
the process where a steady/minimum number of bits is made available to your computer. Allows for an inconsistent input of bits |
| Copyright |
Any sort of intellectual property is automatically copyrighted when you finish doing it. The harder part might be in proving that it is yours. |
| Creative Commons Copyright |
A specific type of copyright allowing creators (like us!) to assign certain types of rights - can change/can't change etc... |
| Hexadecimal |
A base-16 number system that uses sixteen distinct symbols 0-9 and A-F to represent numbers from 0 to 15 |
| Heuristic |
a problem solving approach (algorithm) to find a satisfactory solution where finding an optimal or exact solution is impractical or impossibly |
| Header |
File information required for a software program to 'setup' a file but does not contain the actual data that makes up the file. |
| Image |
a type of data used for graphics or pictures |
| Innovation |
A new approach to improve or replace an existing item, idea, object etc... |
| Lossless Compression |
a data compression algorithm that allows the original data to be perfectly reconstructed from the compressed data |
| Lossy Compression |
(or irreversible compression) a data compression method that uses inexact approximations, discarding some data to represent the content. Most commonly seen in image formats like .jpg |
| Metadata |
data that describes other data. For example, a digital image my include metadata that describe the size of the image, number of colors, or resolution |
| Open Source |
A type of software that is (almost?) always expected to be free and available to use and edit |
| Overflow Error |
odometer |
| Pixel |
short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image |
| RGB |
the RGB color model uses varying intensities of (R)ed, (G)reen, and (B)lue light are added together in to reproduce a broad array of colors |
| Roundoff Error |
1/3 |